When it comes to doing work in Premiere and Audition, and doing an assignment where I am a foley artist, I think it is a rather enjoyable experience. The easiest part has to be deciding what to add to your video (sound effects) to make it interesting, and to read to tone/mood of the video. The hardest part would be actually getting those audio bits, and making sure your video conveys your meaning. The only reason that this is hard is because for this certain assignment, I am working with a video of a sniper at work, and trying to make sounds that fit is hard. I also struggle with picking what sounds I want to make matter, or stand out. I already have the backround music to my video, and if I am to be completely honest, it fits well without me having to edit it. The piece has the sounds of both rising action, and calm melody. It also shifts tones along with the video, making it flow. This project is puts me out of my confort zone, as does all the work I do in Advanced Game Design, however, I feel that I should be able to do more with what I have. It is my honest opinion that with the tools provided, i can create something amazing, but I also beleive that I am not skilled enough to do what I have in mind. Working with these programs has given me a scope on how audio and video mix that I didn't really have before, as no I can see how much work goes into making something sound and look good. All in all, this project is very fun and I am happy and entertained when I work in these programs.For starters, the difference between linear and non-linear editing. Linear editing is manual, and usually consists of having a fully thought out plan in advance. If, for instace, you want to edit a video on tape, you would need to take the parts that you wanted, dub and or record them (as they cannot be physically cut and spliced together) and then put them on a master tape. Example of linear editing tools include, but are not limited to things such as video tape recorders, television studios, and tapeless camcorders. Non-linear editing is much more lax. With non-linear editing you can edit your video/audio anywhere, and indefinantly without any loss or damage to the original source files. You can also use the product of one non-linear editing software that completes one task, and put it into a different software to complete a different task, thus making your desired goal much easier to reach. Examples of non-linear editing software incude Adobe Premiere, and Audition. Personally, I enjoy using video becasue it gives you the fun and extensive range of editing choises that and audio program would give you, with the ability to let you put pictures and or images to the sounds that you create.Using these programs was an interesting endeavor. Using these programs was fun yet hard to pick up at first because it took a bit of doing to get used to it, in my opinion. These programs however are really cool and give you the tools to make unique sounds and audio and them put video too it, this in and of itself is very cool and very interesting in my eyes. These application also have uses outside of the game world, and can be handy in my other classes. For example, I could use these programs too make any number of project by putting my words into audio and giving photo examples of what I am speaking on and this is completely doable using Audition and Premiere. This being said, I could use these two programs from the time that I learn to use it to whenever I cant use it. The in school applications for these programs are endless. As a game designer, these programs would come in handy as i it would make the audio for anything required, and as for the video, you could the images or what it is you are trying to pair the audio with and make it work fantastically.Twitter is a viable tool for anyone trying to keep up with people, news, events, and new happenings. I have used Twitter prior to having to make one for school; however, I hardly use social media. As I am getting back into the swing of things, I think this is the best way to go about it. Being a teenage boy who plays a lot of video games, the thing I use Twitter for the most is game updates, server restarts, and game releases. This is useful information for me as I am a consumer; however, If I were a fellow game designer, it would be equality useful to contact other designers, keep up with new findings/innovations in the game industry, and to keep up with information in general. Some Twitter handles that I've found useful, personally, were @Riotgames, and @Gamasutra. These were helpful because of the information they contain regarding personal interest and general know how. @Riotgames is the company that makes the game League of Legends. I play this game habitually, and this makes their information important to my habit. @Gamasutra provides basic knowledge and informs me in areas I would otherwise be ignorant in. To finish this off, the things that could make Twitter a useful tool for guiding someone in the game industry is that you have access to an endless pool of knowledge in which you can both learn about new happenings, and if you struggle, you can seek inquiry. If you want to see my Twitter, please check my about page.This week in class we looked at legal issues, and I personally chose to look at trade marks in depth. They were as you would expect. You're supposed to keep them under raps but they do sometimes get out, and they are also hard to fight in court without the right bits of evidence. The other legal issues that were interesting were trademarks and copyright. These were interesting because it was weird hearing that trademark only protect the specific thing you made, and that if someone trademarks your work, you will owe them money. Copyright was interesting because it was almost like the other half of trademarks. Overall, the thing that I think I would have the hardest time abiding by would be keeping the hush hush on trade secrets, and I don't mean I would blab, I simply mean that I would have trouble trusting people with information that could potentially make or break a game project or company.This Week has exposed me to a multitude of careers that are available in the game design industry. I personally would prefer being a Narrative designer because i like to write, read, and create a world in a story and twist it to my own creative ends; however, this week i also looked into careers such as: game designer, game programmer, and animator, and whereas they were interesting, they were not for me in that m art is not up to par and i realize that programming just is not for me. Firstly, most of the careers are based around art, as game design in and of itself is like a team art project. Second, it also stand to reason that most require a college education, which is a bachelors degree in your career oriented skill. This research did not so much influence my choice of career as much as give a face to a name, so to speak, though this research did showed me that to be in the industry that you would have to be very committed as most of the careers were freelance jobs unless they worked for a game company. Lastly, this week opened my eyes to a lot as far a jobs in the game industry are concerned, and i hope that i can find myself in my desired job in the future. |
AuthorMy name is Kai Hart and I am a senior at Durham School of the Arts. I am taking the game design course at school and am curently in Advanced Game Art and Design. I want to work my way into the game industry and hope to one day be a game writer of some sort. Archives
May 2018
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