For starters, the difference between linear and non-linear editing. Linear editing is manual, and usually consists of having a fully thought out plan in advance. If, for instace, you want to edit a video on tape, you would need to take the parts that you wanted, dub and or record them (as they cannot be physically cut and spliced together) and then put them on a master tape. Example of linear editing tools include, but are not limited to things such as video tape recorders, television studios, and tapeless camcorders. Non-linear editing is much more lax. With non-linear editing you can edit your video/audio anywhere, and indefinantly without any loss or damage to the original source files. You can also use the product of one non-linear editing software that completes one task, and put it into a different software to complete a different task, thus making your desired goal much easier to reach. Examples of non-linear editing software incude Adobe Premiere, and Audition. Personally, I enjoy using video becasue it gives you the fun and extensive range of editing choises that and audio program would give you, with the ability to let you put pictures and or images to the sounds that you create. |
AuthorMy name is Kai Hart and I am a senior at Durham School of the Arts. I am taking the game design course at school and am curently in Advanced Game Art and Design. I want to work my way into the game industry and hope to one day be a game writer of some sort. Archives
May 2018
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